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 Post subject: Game Crashes after killing Ghosts
PostPosted: Sun Dec 16, 2007 10:15 pm 
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Joined: Sun Dec 16, 2007 10:05 pm
Posts: 1
Hi I just got this game recently, and I must say that it is pretty good! =]

My problem is simple - Every time I kill a ghost, my game crashes. The first time this happened is in the crypts, there was just a single ghost in a hallway. After I killed it, my game froze, there was a fuzzy screen, then nothing. I cant Alt + TAB out of it, nor can I Ctrl + Alt + Delete. All I can do is restart my computer. There are no error messages shown, just a crash. I tried to run past all the ghosts, but there is a cutscene where there are some skeletons fighting some ghosts, and I crash where the ghosts die in that cutscene as well.

I cant get out of the game when this bug occurs, so I dont know if the logfile.txt is going to be accurate, but here it is. I saved right before I killed the ghost.

Program entrance(Time:0.00, free sysmem:1126)
=== SystemInfo ===
Local Time: 12:51 PM Date: 12/16/2007
CPU: AMD Athlon(tm) 64 Processor 3000+ (2.10 GHz)
RAM: 1125/1535 MB
OS: Windows XP Service Pack 2
Current directory: 'C:\Program Files\Lighthouse Interactive\Avencast'
==================
DXC_Gfx initialised(Time:0.19, free sysmem:1125)
game.cfg loaded(Time:0.19, free sysmem:1125)
Window init(Time:0.20, free sysmem:1125)
Realtek audio card found - switched to software device(Time:0.24, free sysmem:1124)
DXC Objects created(Time:0.24, free sysmem:1124)
=== D3D Info ===
DX version: at least 9.0 (with d3dx9_30.dll)
Driver: ati2dvag.dll
Description: RADEON X1600 Series
Driver version: 393230.661947
Driver ID's: 4098 29122 51056642 0
PS: 3.0
VS: 3.0
================
DXC_Gfx init(Time:0.46, free sysmem:1117)
Free video mem: 622 MB(Time:0.46, free sysmem:1117)
DXC_Input init(Time:0.51, free sysmem:1116)
DXC_Keybord init(Time:0.51, free sysmem:1116)
DXC_Mouse init(Time:0.51, free sysmem:1117)
Fonts init(Time:0.60, free sysmem:1115)
OpenAL sound device with 32 resources created(Time:0.77, free sysmem:1113)
VMR9 VideoPlayer initilised(Time:0.77, free sysmem:1113)
Program init(Time:0.77, free sysmem:1113)
Start WorldView(Time:0.80, free sysmem:1112)
GameCtrl created(Time:0.85, free sysmem:1102)
Combos loaded(Time:37.30, free sysmem:1096)
Inputs created(Time:37.30, free sysmem:1096)
Shaders loaded(Time:38.68, free sysmem:1077)
Actions loaded(Time:39.57, free sysmem:1070)
Strategies loaded(Time:39.72, free sysmem:1069)
View init(Time:39.89, free sysmem:1068)
Sounds loaded(Time:41.87, free sysmem:1051)
Gui field init(Time:45.03, free sysmem:1052)
item.cfg files loaded(Time:45.13, free sysmem:1051)
General Items loaded(Time:45.40, free sysmem:1051)
Treasure list loaded(Time:45.43, free sysmem:1050)
Trying to start game menu(Time:45.47, free sysmem:1050)
Game menu gui initialised(Time:45.53, free sysmem:1050)
Save game list loaded(Time:45.60, free sysmem:1051)
Load game(Time:78.42, free sysmem:1058)
Try to load vsd file levels\gruft\main_vault.vsd(Time:81.50, free sysmem:1048)
LevelStuff freed(Time:81.56, free sysmem:1047)
LoadFile() done(Time:81.84, free sysmem:1032)
Vsd textures loaded(Time:81.91, free sysmem:1032)
Floor init(Time:81.91, free sysmem:1032)
texture TexList created(Time:81.92, free sysmem:1032)
AllocLevelStuff() done(Time:82.52, free sysmem:1016)
VSD file 'levels\gruft\main_vault.vsd' loaded(Time:82.55, free sysmem:1016)
VSD objects synchronized (48)(Time:82.60, free sysmem:1016)
LoadLevel: save\Sai\save 1\gruft.cfg.ld(Time:82.60, free sysmem:1016)
Anicycle set 'Spider' loaded (0.05 sec)(Time:85.37, free sysmem:977)
Anicycle set 'Skeleton' loaded (0.12 sec)(Time:86.33, free sysmem:957)
Anicycle set 'Ghost' loaded (0.05 sec)(Time:86.89, free sysmem:948)
Anicycle set 'Tertius' loaded (0.06 sec)(Time:87.26, free sysmem:942)
Anicycle set 'Human' loaded (0.71 sec)(Time:89.94, free sysmem:902)
Walls calculated(Time:92.06, free sysmem:837)
Walls created(Time:92.33, free sysmem:837)
Light map calculated(Time:92.48, free sysmem:840)
Savegame of level levels\gruft\main_vault.vsd loaded with hero at pos (5971,6924)(Time:92.48, free sysmem:840)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:94.10, free sysmem:815)
Visibility map calculated(Time:94.10, free sysmem:815)
Save game(Time:361.47, free sysmem:805)
save\Sai\save 1\player.pd saved(Time:361.48, free sysmem:805)
Save level(Time:361.48, free sysmem:805)
levels\gruft\gruft.cfg saved(Time:362.08, free sysmem:805)

If anybody could help, that would be great. =]


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 Post subject:
PostPosted: Mon Dec 17, 2007 10:30 am 
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Kyranian Master

Joined: Sat Oct 27, 2007 12:21 pm
Posts: 353
I remember someone having this problem already. Please help us find the bug by answering the following questions:

- Does the bug occur everytim you kill a ghost, or just sometimes?
- Does the bug still occur if you disable the sound (with the options.exe)
- At what point of time exactly does the crash occur? (at the moment the death sound should be played, the time the visual effect starts, or at its very end)
- There are several types of ghosts. Does it occur with all of them?


Thanks,
Michael


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 Post subject: Re: Game Crashes after killing Ghosts
PostPosted: Sun Mar 01, 2009 1:44 pm 
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Joined: Sun Mar 01, 2009 1:39 pm
Posts: 1
exactly the same for me, this error ocured with the first ghost that you find in the crypte.
it happend every time, please help us...
i will do your test with the sound later


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