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 Post subject: other save/load problem
PostPosted: Wed Sep 17, 2008 4:25 pm 
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Joined: Wed Sep 17, 2008 4:03 pm
Posts: 2
I use russian localisation of subj. And i have following lag : at saving or loading, it entering to save game menu at 2-3 minutes. I hear about this lag from some other guyz. As for the rest - all fine. Sorry for bad english.

Added past 2 days

Problem in quantity of saves (in my version). When i have only three savegame, menu opening momentaly.


Program entrance(Time:0.00, free sysmem:1298)
=== SystemInfo ===
Local Time: 20:36 Date: 17.09.2008
CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz (1.86 GHz)
RAM: 1298/2047 MB
OS: Windows XP Service Pack 2
Current directory: 'C:\Avencast'
==================
DXC_Gfx initialised(Time:0.34, free sysmem:1298)
game.cfg loaded(Time:0.54, free sysmem:1298)
Window init(Time:0.71, free sysmem:1298)
DXC Objects created(Time:0.77, free sysmem:1297)
=== D3D Info ===
DX version: at least 9.0 (with d3dx9_30.dll)
Driver: nv4_disp.dll
Description: NVIDIA GeForce 8800 GTS 512
Driver version: 393230.728675
Driver ID's: 4318 1536 84021470 0
PS: 3.0
VS: 3.0
================
DXC_Gfx init(Time:1.40, free sysmem:1280)
Free video mem: 735 MB(Time:1.40, free sysmem:1280)
DXC_Input init(Time:2.05, free sysmem:1283)
DXC_Keybord init(Time:2.05, free sysmem:1283)
DXC_Mouse init(Time:2.05, free sysmem:1283)
Fonts init(Time:2.11, free sysmem:1282)
OpenAL sound device with 32 resources created(Time:2.94, free sysmem:1279)
VMR9 VideoPlayer initilised(Time:3.15, free sysmem:1284)
Program init(Time:3.15, free sysmem:1284)
Start WorldView: 102(Time:3.17, free sysmem:1284)
GameCtrl created(Time:4.64, free sysmem:1285)
Warning:GameCtrl: Anisotropic filtering not (entirely) supported(Time:4.64, free sysmem:1285)
Warning:GameCtrl: fixed function shader required with pure hardware vertex processing(Time:4.64, free sysmem:1285)
PlayVideo: sequences\clockstone_logoanima.wmv at pos:-1.0(Time:5.31, free sysmem:1283)
PlayVideo: sequences\Lighthouse.wmv at pos:-1.0(Time:8.58, free sysmem:1271)
PlayVideo: sequences\avencast_logoanima.wmv at pos:-1.0(Time:11.39, free sysmem:1261)
Combos loaded(Time:15.39, free sysmem:1271)
Inputs created(Time:15.39, free sysmem:1271)
Shaders loaded(Time:15.97, free sysmem:1252)
Actions loaded(Time:18.40, free sysmem:1244)
Strategies loaded(Time:18.51, free sysmem:1243)
View init(Time:18.76, free sysmem:1242)
Sounds loaded(Time:18.92, free sysmem:1219)
Gui field init(Time:20.28, free sysmem:1227)
item.cfg files loaded(Time:20.31, free sysmem:1226)
General Items loaded(Time:20.50, free sysmem:1225)
Treasure list loaded(Time:20.50, free sysmem:1225)
Trying to start game menu(Time:20.50, free sysmem:1225)
Game menu gui initialised(Time:20.53, free sysmem:1225)
Save game list loaded(Time:20.53, free sysmem:1225)
Warning:GameCtrl: Video: WaitForNextFrame() timed out(Time:85.94, free sysmem:1188)
Load game(Time:91.23, free sysmem:1229)
Savegame version: 102(Time:91.23, free sysmem:1229)
Try to load vsd file levels\seminarrooms\main_seminarrooms.vsd(Time:100.34, free sysmem:1217)
LevelStuff freed(Time:100.36, free sysmem:1216)
LoadFile() done(Time:100.47, free sysmem:1210)
Vsd textures loaded(Time:100.48, free sysmem:1210)
Floor init(Time:100.48, free sysmem:1210)
texture TexList created(Time:100.48, free sysmem:1210)
AllocLevelStuff() done(Time:103.11, free sysmem:1197)
VSD file 'levels\seminarrooms\main_seminarrooms.vsd' loaded(Time:103.11, free sysmem:1197)
VSD objects synchronized (148)(Time:103.19, free sysmem:1196)
LoadLevel: save\db0a\save14\seminarrooms.cfg.ld(Time:103.19, free sysmem:1196)
Anicycle set 'Human' loaded (0.50 sec)(Time:107.83, free sysmem:1110)
Anicycle set 'Severin' loaded (0.20 sec)(Time:110.45, free sysmem:1046)
Anicycle set 'Gorlin' loaded (0.05 sec)(Time:111.47, free sysmem:1004)
Anicycle set 'Human2' loaded (0.02 sec)(Time:111.95, free sysmem:979)
Anicycle set 'Imp' loaded (0.06 sec)(Time:113.15, free sysmem:969)
Anicycle set '2Small' loaded (0.03 sec)(Time:113.87, free sysmem:954)
Anicycle set 'Rat' loaded (0.09 sec)(Time:114.55, free sysmem:931)
Walls calculated(Time:115.56, free sysmem:910)
Walls created(Time:115.84, free sysmem:906)
Light map calculated(Time:115.87, free sysmem:908)
Savegame of level levels\seminarrooms\main_seminarrooms.vsd loaded with hero at pos (7859,7597)(Time:117.12, free sysmem:909)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:117.51, free sysmem:895)
Visibility map calculated(Time:117.51, free sysmem:895)
Save game(Time:208.92, free sysmem:882)
save\db0a\save15\player.pd saved(Time:215.78, free sysmem:881)
Save level(Time:215.78, free sysmem:881)
levels\seminarrooms\seminarrooms.cfg saved(Time:216.06, free sysmem:881)
Load game(Time:305.14, free sysmem:885)
Savegame version: 102(Time:305.14, free sysmem:885)
Try to load vsd file levels\seminarrooms\main_seminarrooms.vsd(Time:314.37, free sysmem:891)
LevelStuff freed(Time:314.39, free sysmem:902)
LoadFile() done(Time:314.40, free sysmem:902)
Floor init(Time:314.40, free sysmem:902)
AllocLevelStuff() done(Time:314.42, free sysmem:902)
VSD file 'levels\seminarrooms\main_seminarrooms.vsd' loaded(Time:314.42, free sysmem:902)
VSD objects synchronized (148)(Time:314.50, free sysmem:902)
LoadLevel: save\db0a\save15\seminarrooms.cfg.ld(Time:314.50, free sysmem:902)
Walls calculated(Time:315.92, free sysmem:884)
Walls created(Time:315.92, free sysmem:884)
Savegame of level levels\seminarrooms\main_seminarrooms.vsd loaded with hero at pos (7938,7636)(Time:317.20, free sysmem:886)
Visibility map calculated(Time:317.58, free sysmem:883)
Load game(Time:396.22, free sysmem:881)
Savegame version: 102(Time:396.22, free sysmem:881)
Try to load vsd file levels\seminarrooms\main_seminarrooms.vsd(Time:405.22, free sysmem:887)
LevelStuff freed(Time:405.23, free sysmem:897)
LoadFile() done(Time:405.25, free sysmem:896)
Floor init(Time:405.25, free sysmem:896)
AllocLevelStuff() done(Time:405.26, free sysmem:897)
VSD file 'levels\seminarrooms\main_seminarrooms.vsd' loaded(Time:405.26, free sysmem:897)
VSD objects synchronized (148)(Time:405.34, free sysmem:897)
LoadLevel: save\db0a\save14\seminarrooms.cfg.ld(Time:405.34, free sysmem:897)
Walls calculated(Time:406.76, free sysmem:882)
Walls created(Time:406.78, free sysmem:882)
Savegame of level levels\seminarrooms\main_seminarrooms.vsd loaded with hero at pos (7859,7597)(Time:408.05, free sysmem:888)
Visibility map calculated(Time:408.44, free sysmem:885)


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 Post subject: Re: other save/load problem
PostPosted: Tue Jun 02, 2009 10:38 am 
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Joined: Tue Jun 02, 2009 10:30 am
Posts: 3
i played upto the planetorium stage and saved the game...without quitting the game i shutdown my computer ..and now when i try to load my game it is not showing my profile....
when i checked saved files they were in the same place and yet the game is not running ...
anyone plz help


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