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 Post subject: End of chapter 4 bug
PostPosted: Tue Apr 14, 2009 12:57 am 
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Joined: Tue Apr 14, 2009 12:33 am
Posts: 3
Hi,

this bug begins as soon as I get back to theodosius and have to fight Fraaz. A soon as the cutscene ends it follows onto the one where the guy says be careful when you go out there and yadih yadih yadah. I hear the voice but the guy isn't actually there seeing as I'm much further along in the game. As soon as I bring back the charged protection sphere I notice that all my beginning quests are again available yet not doable because already done. For example dolcina is still looking for her pink imp, the quest can be excepted but the imp is no-where to be found because the quest has already been done. Another example is Pankratius wandering where Kalios is. Here I actually get an error:

file:'scripts\halls_of_masters\center\dialogues\Pankratius.c', line: 45: Unknown function 'SetStroy' accepting 2 arguments

SetSpecialMark(idPankratius, 2);
SetStroy("Pankratius: Kalios", 3);
break;

Once again the statue no longer exists cause the quest has been long done.

The real problem is that when theodosius asks me to take him to the portal no new quest appears and the illusion wall no longer exists. No end of chapter 4 cutscene!!!

Here's my logfile:

Program entrance(Time:0.00, free sysmem:623)
=== SystemInfo ===
Local Time: 01:11 Date: 14/04/2009
CPU: Dual Core AMD Opteron(tm) Processor 165 (1.81 GHz)
RAM: 623/1023 MB
OS: Windows XP Service Pack 3
Current directory: 'C:\Program Files\Focus home Interactive\Avencast'
==================
DXC_Gfx initialised(Time:0.09, free sysmem:622)
game.cfg loaded(Time:0.11, free sysmem:622)
Window init(Time:0.11, free sysmem:622)
Realtek audio card found - switched to software device(Time:0.18, free sysmem:622)
DXC Objects created(Time:0.18, free sysmem:622)
=== D3D Info ===
DX version: at least 9.0 (with d3dx9_30.dll)
Driver: nv4_disp.dll
Description: NVIDIA GeForce 6600 GT
Driver version: 393230.729104
Driver ID's: 4318 320 537464957 0
PS: 3.0
VS: 3.0
================
DXC_Gfx init(Time:0.63, free sysmem:616)
Free video mem: 485 MB(Time:0.63, free sysmem:616)
DXC_Input init(Time:0.66, free sysmem:616)
DXC_Keybord init(Time:1.05, free sysmem:613)
DXC_Mouse init(Time:1.45, free sysmem:613)
Fonts init(Time:1.76, free sysmem:611)
OpenAL sound device with 32 resources created(Time:2.25, free sysmem:612)
VMR9 VideoPlayer initilised(Time:2.25, free sysmem:612)
Program init(Time:2.25, free sysmem:612)
Avencast Version: v1.04 - Tue May 6 10:37:56 2008(Time:2.27, free sysmem:611)
GameCtrl created(Time:2.32, free sysmem:601)
PlayVideo: sequences\clockstone_logoanima.wmv at pos:-1.0(Time:2.42, free sysmem:599)
PlayVideo: sequences\Lighthouse.wmv at pos:-1.0(Time:7.50, free sysmem:593)
PlayVideo: sequences\avencast_logoanima.wmv at pos:-1.0(Time:11.92, free sysmem:592)
Combos loaded(Time:16.59, free sysmem:587)
Inputs created(Time:16.59, free sysmem:587)
Shaders loaded(Time:18.39, free sysmem:575)
Actions loaded(Time:19.43, free sysmem:567)
Strategies loaded(Time:19.56, free sysmem:566)
View init(Time:19.81, free sysmem:565)
Sounds loaded(Time:30.59, free sysmem:553)
Gui field init(Time:33.55, free sysmem:550)
item.cfg files loaded(Time:33.68, free sysmem:549)
General Items loaded(Time:33.89, free sysmem:548)
Treasure list loaded(Time:33.91, free sysmem:548)
Trying to start game menu(Time:33.95, free sysmem:548)
Game menu gui initialised(Time:34.01, free sysmem:548)
Save game list loaded(Time:34.07, free sysmem:548)
Load game(Time:45.68, free sysmem:545)
Savegame version: v1.04(Time:45.73, free sysmem:544)
Try to load vsd file levels\halls_of_masters\hallsofmasters_center_bigger.vsd(Time:52.61, free sysmem:529)
LevelStuff freed(Time:52.69, free sysmem:528)
LoadFile() done(Time:52.96, free sysmem:522)
Vsd textures loaded(Time:53.08, free sysmem:523)
Floor init(Time:53.08, free sysmem:522)
texture TexList created(Time:53.09, free sysmem:522)
AllocLevelStuff() done(Time:58.57, free sysmem:503)
VSD file 'levels\halls_of_masters\hallsofmasters_center_bigger.vsd' loaded(Time:58.58, free sysmem:503)
VSD objects synchronized (48)(Time:58.60, free sysmem:502)
LoadLevel: save\dfhdf\save99\hom_center.cfg.ld(Time:58.60, free sysmem:502)
Anicycle set 'Human' loaded (1.28 sec)(Time:64.44, free sysmem:466)
Anicycle set 'DemonHerder' loaded (0.25 sec)(Time:68.61, free sysmem:431)
Anicycle set 'Herald' loaded (0.10 sec)(Time:70.32, free sysmem:403)
Anicycle set 'Imp' loaded (0.17 sec)(Time:70.82, free sysmem:400)
Anicycle set 'Gorlin' loaded (0.07 sec)(Time:75.24, free sysmem:328)
Anicycle set 'Theodosius' loaded (0.03 sec)(Time:77.00, free sysmem:322)
Anicycle set 'DemonHerder_fast' loaded (0.04 sec)(Time:77.71, free sysmem:301)
Anicycle set 'CrystalGolem' loaded (0.65 sec)(Time:83.82, free sysmem:245)
Walls calculated(Time:84.84, free sysmem:236)
Walls created(Time:87.80, free sysmem:236)
Light map calculated(Time:87.87, free sysmem:238)
Savegame of level levels\halls_of_masters\hallsofmasters_center_bigger.vsd loaded with hero at pos (4499,5063)(Time:87.88, free sysmem:238)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:92.78, free sysmem:208)
Visibility map calculated(Time:92.78, free sysmem:208)
Save game(Time:99.18, free sysmem:206)
Warning:File: Open() failed: Permission denied, file:'save\dfhdf\logfile.txt'(Time:99.18, free sysmem:206)
save\dfhdf\current\player.pd saved(Time:99.20, free sysmem:205)
Save level(Time:99.20, free sysmem:205)
levels\halls_of_masters\hom_center.cfg saved(Time:99.97, free sysmem:205)
Try to load vsd file levels\halls_of_masters\hallsofmasters_planetarium.vsd(Time:100.25, free sysmem:225)
LevelStuff freed(Time:100.30, free sysmem:246)
LoadFile() done(Time:100.33, free sysmem:244)
Vsd textures loaded(Time:100.33, free sysmem:244)
Floor init(Time:100.34, free sysmem:243)
texture TexList created(Time:100.34, free sysmem:243)
AllocLevelStuff() done(Time:100.58, free sysmem:243)
VSD file 'levels\halls_of_masters\hallsofmasters_planetarium.vsd' loaded(Time:100.63, free sysmem:243)
VSD objects synchronized (15)(Time:100.64, free sysmem:243)
LoadLevel: save\dfhdf\current\hom_planetarium.cfg.ld(Time:100.64, free sysmem:243)
Walls calculated(Time:103.65, free sysmem:185)
Walls created(Time:104.15, free sysmem:184)
Light map calculated(Time:104.73, free sysmem:184)
Level levels\halls_of_masters\hallsofmasters_planetarium.vsd loaded with hero at pos (1728,928)(Time:104.73, free sysmem:184)
Visibility map calculated(Time:105.05, free sysmem:183)
Save game(Time:105.16, free sysmem:182)
save\dfhdf\save99\player.pd saved(Time:105.18, free sysmem:182)
Save level(Time:105.18, free sysmem:182)
levels\halls_of_masters\hom_planetarium.cfg saved(Time:105.27, free sysmem:182)
Save game(Time:183.60, free sysmem:178)
save\dfhdf\current\player.pd saved(Time:183.62, free sysmem:178)
Save level(Time:183.62, free sysmem:178)
levels\halls_of_masters\hom_planetarium.cfg saved(Time:183.70, free sysmem:177)
Try to load vsd file levels\halls_of_masters\hallsofmasters_center_bigger.vsd(Time:183.91, free sysmem:176)
LevelStuff freed(Time:183.92, free sysmem:189)
LoadFile() done(Time:183.96, free sysmem:184)
Vsd textures loaded(Time:183.97, free sysmem:184)
Floor init(Time:183.97, free sysmem:183)
texture TexList created(Time:183.98, free sysmem:183)
AllocLevelStuff() done(Time:183.99, free sysmem:179)
VSD file 'levels\halls_of_masters\hallsofmasters_center_bigger.vsd' loaded(Time:184.00, free sysmem:179)
VSD objects synchronized (48)(Time:184.02, free sysmem:179)
LoadLevel: save\dfhdf\current\hom_center.cfg.ld(Time:184.02, free sysmem:179)
Walls calculated(Time:185.11, free sysmem:154)
Walls created(Time:185.43, free sysmem:151)
Light map calculated(Time:185.46, free sysmem:153)
Level levels\halls_of_masters\hallsofmasters_center_bigger.vsd loaded with hero at pos (1984,3968)(Time:185.46, free sysmem:153)
Warning Repeat: 3(Time:185.96, free sysmem:151)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:185.96, free sysmem:151)
Visibility map calculated(Time:185.96, free sysmem:151)
Save game(Time:186.07, free sysmem:151)
save\dfhdf\save99\player.pd saved(Time:186.08, free sysmem:151)
Save level(Time:186.09, free sysmem:151)
levels\halls_of_masters\hom_center.cfg saved(Time:186.37, free sysmem:150)
RecreateSurfaces(Time:291.90, free sysmem:153)
RecreateSurfaces(Time:1805.73, free sysmem:514)


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 Post subject: Re: End of chapter 4 bug
PostPosted: Thu Apr 16, 2009 8:17 pm 
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Joined: Tue Apr 14, 2009 12:33 am
Posts: 3
doesn't anyone have any clue?????


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 Post subject: Re: End of chapter 4 bug
PostPosted: Fri May 08, 2009 5:30 pm 
Offline
Kyranian Master

Joined: Sat Oct 27, 2007 12:21 pm
Posts: 353
You are right - this is really a stupid scipting mistake (a typing mistake in fact)

copy the attached Pankratius.c file into scripts\halls_of_masters\center\dialogues to fix this problem


Attachments:
Pankratius.zip [5.13 KiB]
Downloaded 454 times
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 Post subject: Re: End of chapter 4 bug
PostPosted: Tue Jun 30, 2009 1:03 am 
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Joined: Tue Apr 14, 2009 12:33 am
Posts: 3
Thanks for the reply mickael_clockstone. I nolonger get an error when I go to speak to Pankratius but my real problem is elsewhere.

The illusion wall is no longer there, I'm stuck at the end of chapter 4. Please help. It's been months and no-one seems to have a solution, or maybe I'm not clear enough about the problem in question???


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