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 Post subject: Movement stucks
PostPosted: Tue Jun 02, 2009 9:19 am 

Joined: Tue Jun 02, 2009 9:05 am
Posts: 1
Hiya. I have the problem that I can't move in the crypt's.
I stand before the door to the last room, but can't move.
I already changed the control type from follow to expert and to "norma", but nothing worked.
Here are some spec's and a logfile:

AMD Athlon64 X2 4800+
GeForce 8500 GT
2GB DDR2-800 RAM

Here the logfile:

Program entrance(Time:0.00, free sysmem:1156)
=== SystemInfo ===
Local Time: 9:53 Date: 2009/06/02
CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (2.50 GHz)
RAM: 1156/2046 MB
OS: Windows Vista/Server2008 Service Pack 1
Current directory: 'Z:\Avencast'
DXC_Gfx initialised(Time:0.13, free sysmem:1152)
game.cfg loaded(Time:0.13, free sysmem:1152)
Window init(Time:0.16, free sysmem:1152)
Realtek audio card found - switched to software device(Time:0.22, free sysmem:1152)
DXC Objects created(Time:0.22, free sysmem:1152)
=== D3D Info ===
DX version: at least 9.0 (with d3dx9_30.dll)
Driver: nvd3dum.dll
Description: NVIDIA GeForce 8500 GT
Driver version: 458767.729104
Driver ID's: 4318 1057 -2070668596 0
PS: 3.0
VS: 3.0
DXC_Gfx init(Time:0.64, free sysmem:1216)
Free video mem: 1256 MB(Time:0.64, free sysmem:1216)
DXC_Input init(Time:0.65, free sysmem:1216)
DXC_Keybord init(Time:0.66, free sysmem:1216)
DXC_Mouse init(Time:0.67, free sysmem:1216)
Fonts init(Time:0.71, free sysmem:1198)
OpenAL sound device with 32 resources created(Time:1.23, free sysmem:1211)
VMR9 VideoPlayer initilised(Time:1.23, free sysmem:1211)
Program init(Time:1.24, free sysmem:1211)
Avencast Version: v1.04 - Tue May 6 10:37:56 2008(Time:1.35, free sysmem:1211)
GameCtrl created(Time:1.65, free sysmem:1200)
Warning:GameCtrl: Anisotropic filtering not (entirely) supported(Time:1.66, free sysmem:1200)
PlayVideo: sequences\clockstone_logoanima.wmv at pos:-1.0(Time:1.86, free sysmem:1198)
PlayVideo: sequences\Lighthouse.wmv at pos:-1.0(Time:4.58, free sysmem:1177)
PlayVideo: sequences\avencast_logoanima.wmv at pos:-1.0(Time:6.75, free sysmem:1173)
Combos loaded(Time:9.94, free sysmem:1175)
Inputs created(Time:9.94, free sysmem:1175)
Shaders loaded(Time:10.22, free sysmem:1161)
Actions loaded(Time:10.64, free sysmem:1151)
Strategies loaded(Time:10.70, free sysmem:1150)
View init(Time:10.75, free sysmem:1149)
Sounds loaded(Time:10.89, free sysmem:1128)
Gui field init(Time:12.15, free sysmem:1135)
item.cfg files loaded(Time:12.18, free sysmem:1134)
General Items loaded(Time:12.32, free sysmem:1134)
Treasure list loaded(Time:12.32, free sysmem:1134)
Trying to start game menu(Time:12.32, free sysmem:1133)
Game menu gui initialised(Time:12.35, free sysmem:1133)
Save game list loaded(Time:12.35, free sysmem:1133)
Load game(Time:18.57, free sysmem:1132)
Savegame version: v1.04(Time:18.58, free sysmem:1132)
Try to load vsd file levels\gruft\main_vault.vsd(Time:19.09, free sysmem:1122)
LevelStuff freed(Time:19.10, free sysmem:1120)
LoadFile() done(Time:19.17, free sysmem:1105)
Vsd textures loaded(Time:19.17, free sysmem:1105)
Floor init(Time:19.17, free sysmem:1105)
texture TexList created(Time:19.17, free sysmem:1105)
AllocLevelStuff() done(Time:19.57, free sysmem:1093)
VSD file 'levels\gruft\main_vault.vsd' loaded(Time:19.61, free sysmem:1093)
VSD objects synchronized (48)(Time:19.63, free sysmem:1092)
LoadLevel: save\Re-L\save 1\gruft.cfg.ld(Time:19.63, free sysmem:1092)
Anicycle set 'Spider' loaded (0.02 sec)(Time:20.60, free sysmem:1054)
Anicycle set 'Skeleton' loaded (0.02 sec)(Time:20.89, free sysmem:1035)
Anicycle set 'Ghost' loaded (0.01 sec)(Time:21.20, free sysmem:1019)
Anicycle set 'Tertius' loaded (0.01 sec)(Time:21.34, free sysmem:1014)
Anicycle set 'Human' loaded (0.14 sec)(Time:22.12, free sysmem:973)
Walls calculated(Time:22.77, free sysmem:909)
Walls created(Time:23.41, free sysmem:909)
Light map calculated(Time:23.50, free sysmem:912)
Savegame of level levels\gruft\main_vault.vsd loaded with hero at pos (5396,7487)(Time:23.50, free sysmem:912)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:24.33, free sysmem:889)
Visibility map calculated(Time:24.33, free sysmem:889)
Load game(Time:144.68, free sysmem:884)
Savegame version: v1.04(Time:144.71, free sysmem:884)
Try to load vsd file levels\gruft\main_vault.vsd(Time:144.99, free sysmem:880)
LevelStuff freed(Time:145.01, free sysmem:892)
LoadFile() done(Time:145.03, free sysmem:892)
Floor init(Time:145.03, free sysmem:892)
AllocLevelStuff() done(Time:145.04, free sysmem:892)
VSD file 'levels\gruft\main_vault.vsd' loaded(Time:145.05, free sysmem:892)
VSD objects synchronized (48)(Time:145.06, free sysmem:892)
LoadLevel: save\Re-L\save 1\gruft.cfg.ld(Time:145.06, free sysmem:892)
Walls calculated(Time:145.72, free sysmem:887)
Walls created(Time:146.28, free sysmem:887)
Savegame of level levels\gruft\main_vault.vsd loaded with hero at pos (5396,7487)(Time:146.31, free sysmem:891)
Visibility map calculated(Time:146.78, free sysmem:883)
RecreateSurfaces(Time:664.22, free sysmem:886)
Player Stats: Re-L
Total played : 65min 20sec
Time Active: 40min 23sec
Action Ratio: 29%
Movement Ratio: 58%
Gui Ratio: 12%
Dodge count: 853
Roll count: 4
Damage received: 1015
Damage dealt: 6335
Mana used: 1295
Enemies killed: 155
Game Time: 3920
Control type: Follow mode
C_D_Horizontal_01: 80
C_D_Point_01: 13
C_D_Point_01_c: 2
C_I_Paralyzer_01: 9
F_S_Point_00: 16
HRight_1: 281
HLeft_1: 230
VDiagTop: 147
VBottom4: 200
VDiagTop_1: 191
VBottom4_b: 27
GameDeinit(Time:688.77, free sysmem:884)
WorldCtrl freed(Time:688.79, free sysmem:911)
WorldCtrl freed(Time:688.95, free sysmem:1042)
Game freed(Time:689.01, free sysmem:1126)
SoundManager deinit(Time:689.13, free sysmem:1145)
DXC_Mouse deinit(Time:689.13, free sysmem:1145)
DXC_Keyboard(Time:689.13, free sysmem:1145)
Fonts deinit(Time:689.13, free sysmem:1145)
DXC_Input deinit(Time:689.13, free sysmem:1145)
DXC_VideoPlayer deinit(Time:689.18, free sysmem:1145)
DXC_Gfx deinit(Time:689.43, free sysmem:1157)
Warning Repeat: 1(Time:689.50, free sysmem:1156)
Program finish(Time:689.50, free sysmem:1156)

What to do now? The last save is about long ago and I don't want to redo everything. :(

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