Avencast

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 Post subject: Grafikfehler aktive Objekte
PostPosted: Sat Dec 08, 2007 4:25 pm 
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Joined: Sat Dec 08, 2007 4:18 pm
Posts: 3
Hab ein kleines Grafikproblem.

Und zwar, wenn ich einen anklickbaren, mitnehmbaren Gegenstand anvisiere, wird ein merkwürdig aussehender leuchtender, streifiger Kasten um den Gegenstand aufgebaut. Ich vermute mal das sollte eigentlich nur eine leuchtende Aura sein. Hat jemand eine Ahnung woran das liegen könnte? Das Gleiche gilt auch für Personen die man ansprechen kann.

Habe Patch 1.02. System AMD64 XP3500+, Grafikkarte X1950Pro ~ Omega Treiber 3.8.360.

Spiele in einer Auflösung von 1280*1024 px, alle Effekte an, die über das Menü erreichbar sind. Habt/hattet Ihr den Fehler auch und wenn ja wie habt ihr ihn beheben können, also welche Einstellungen funktionieren ohne diesen Fehler (oder soll das so sein? Sieht ziemlich sch...lecht aus)

Logfile:

Program entrance(Time:0.00, free sysmem:1657)
=== SystemInfo ===
Local Time: 00:14 Date: 08.12.2007
CPU: AMD Athlon(tm) 64 Processor 3500+ (2.21 GHz)
RAM: 1657/2047 MB
OS: Windows XP Service Pack 2
Current directory: 'C:\spiele\Avencast'
==================
DXC_Gfx initialised(Time:0.60, free sysmem:1657)
game.cfg loaded(Time:0.65, free sysmem:1657)
Window init(Time:0.65, free sysmem:1657)
DXC Objects created(Time:0.81, free sysmem:1657)
=== D3D Info ===
DX version: at least 9.0 (with d3dx9_30.dll)
Driver: ati2dvag.dll
Description: Radeon X1950 Pro (Omega 3.8.360)
Driver version: 393230.662043
Driver ID's: 4098 29312 570692748 0
PS: 3.0
VS: 3.0
================
DXC_Gfx init(Time:0.91, free sysmem:1653)
Free video mem: 745 MB(Time:0.91, free sysmem:1653)
DXC_Input init(Time:1.60, free sysmem:1652)
DXC_Keybord init(Time:1.61, free sysmem:1652)
DXC_Mouse init(Time:1.61, free sysmem:1652)
Fonts init(Time:1.86, free sysmem:1650)
OpenAL sound device with 32 resources created(Time:2.48, free sysmem:1648)
VMR9 VideoPlayer initilised(Time:2.48, free sysmem:1648)
Program init(Time:2.48, free sysmem:1648)
Avencast Version: v1.02 SR(Time:2.64, free sysmem:1647)
GameCtrl created(Time:2.94, free sysmem:1637)
PlayVideo: sequences\clockstone_logoanima.wmv at pos:-1.0(Time:3.70, free sysmem:1633)
PlayVideo: sequences\Lighthouse.wmv at pos:-1.0(Time:15.11, free sysmem:1628)
PlayVideo: sequences\avencast_logoanima.wmv at pos:-1.0(Time:34.90, free sysmem:1621)
Combos loaded(Time:46.94, free sysmem:1609)
Inputs created(Time:46.94, free sysmem:1609)
Shaders loaded(Time:50.15, free sysmem:1562)
Actions loaded(Time:50.88, free sysmem:1554)
Strategies loaded(Time:50.99, free sysmem:1553)
View init(Time:51.16, free sysmem:1553)
Sounds loaded(Time:53.29, free sysmem:1539)
Gui field init(Time:55.78, free sysmem:1534)
item.cfg files loaded(Time:55.91, free sysmem:1533)
General Items loaded(Time:56.10, free sysmem:1533)
Treasure list loaded(Time:56.14, free sysmem:1533)
Trying to start game menu(Time:56.14, free sysmem:1533)
Game menu gui initialised(Time:56.21, free sysmem:1533)
Save game list loaded(Time:56.26, free sysmem:1533)
PlayVideo: sequences/Seq1_Intro.wmv at pos:-1.0(Time:82.50, free sysmem:1530)
Load game(Time:105.85, free sysmem:1561)
Start new game(Time:105.87, free sysmem:1561)
Try to load vsd file levels\seminarrooms\main_seminarrooms.vsd(Time:107.33, free sysmem:1558)
LevelStuff freed(Time:107.36, free sysmem:1557)
LoadFile() done(Time:108.77, free sysmem:1536)
Vsd textures loaded(Time:108.89, free sysmem:1536)
Floor init(Time:108.89, free sysmem:1536)
texture TexList created(Time:108.89, free sysmem:1536)
AllocLevelStuff() done(Time:112.18, free sysmem:1518)
Walls calculated(Time:112.20, free sysmem:1518)
Walls created(Time:114.92, free sysmem:1512)
VSD file 'levels\seminarrooms\main_seminarrooms.vsd' loaded(Time:114.92, free sysmem:1512)
Anicycle set 'Human' loaded (1.00 sec)(Time:120.32, free sysmem:1442)
Anicycle set 'Severin' loaded (0.21 sec)(Time:125.12, free sysmem:1375)
Anicycle set 'Gorlin' loaded (0.04 sec)(Time:127.75, free sysmem:1329)
Anicycle set 'Human2' loaded (0.01 sec)(Time:129.00, free sysmem:1305)
Anicycle set 'Imp' loaded (0.09 sec)(Time:130.96, free sysmem:1286)
Anicycle set 'Rat' loaded (0.05 sec)(Time:133.43, free sysmem:1244)
VSD objects loaded (1840)(Time:133.78, free sysmem:1235)
Wall object added loaded(Time:133.78, free sysmem:1235)
Vsd objects added(Time:133.78, free sysmem:1235)
Light map calculated(Time:133.86, free sysmem:1235)
Level levels\seminarrooms\main_seminarrooms.vsd loaded with hero at pos (3129,2148)(Time:134.01, free sysmem:1233)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:149.29, free sysmem:1219)
Visibility map calculated(Time:149.30, free sysmem:1219)
Save game(Time:280.08, free sysmem:1201)
save\Saturatus\save99\player.pd saved(Time:280.09, free sysmem:1201)
Save level(Time:280.09, free sysmem:1201)
levels\seminarrooms\seminarrooms.cfg saved(Time:280.46, free sysmem:1200)
Save game(Time:1802.12, free sysmem:1182)
save\Saturatus\save98\player.pd saved(Time:1802.12, free sysmem:1182)
Save level(Time:1802.12, free sysmem:1182)
levels\seminarrooms\seminarrooms.cfg saved(Time:1802.45, free sysmem:1181)
Anicycle set 'EmptyCreature' loaded (0.01 sec)(Time:1823.74, free sysmem:1178)
Warning:OpenALSoundDevice: setVolume: resource 'sound\music\SR1.ogg' not found(Time:1823.77, free sysmem:1177)
Warning Repeat: 92(Time:1825.40, free sysmem:1177)
Warning:OpenALSoundDevice: stop: resource 'sound\music\SR1.ogg' not found(Time:1825.40, free sysmem:1177)
------------------------------------
Player Stats: Saturatus
------------------------------------
Total played : 30min 0sec
Time Active: 3min 37sec
Action Ratio: 10%
Movement Ratio: 62%
Gui Ratio: 27%
Dodge count: 0
Roll count: 4
Damage received: 4
Damage dealt: 95
Mana used: 42
Enemies killed: 9
Game Time: 1800
Control type: Console
F_S_Point_00: 14
HRight_1: 3
HLeft_1: 2
Punchleft: 4
Punch: 2
VDiagTop: 4
VBottom4: 2
VDiagTop_1: 2
------------------------------------
Save game(Time:1995.43, free sysmem:1167)
save\Saturatus\save97\player.pd saved(Time:1995.44, free sysmem:1167)
Save level(Time:1995.44, free sysmem:1167)
levels\seminarrooms\seminarrooms.cfg saved(Time:1995.77, free sysmem:1166)
Anicycle set 'Scorpion' loaded (0.07 sec)(Time:2344.49, free sysmem:1158)
Save game(Time:2569.74, free sysmem:1147)
save\Saturatus\save97\player.pd saved(Time:2569.75, free sysmem:1147)
Save level(Time:2569.75, free sysmem:1147)
levels\seminarrooms\seminarrooms.cfg saved(Time:2570.08, free sysmem:1147)
Save game(Time:2950.95, free sysmem:1136)
save\Saturatus\save97\player.pd saved(Time:2950.95, free sysmem:1136)
Save level(Time:2950.95, free sysmem:1136)
levels\seminarrooms\seminarrooms.cfg saved(Time:2951.26, free sysmem:1136)
Save game(Time:2982.40, free sysmem:1138)
save\Saturatus\current\player.pd saved(Time:2982.40, free sysmem:1138)
Save level(Time:2982.40, free sysmem:1138)
levels\seminarrooms\seminarrooms.cfg saved(Time:2982.73, free sysmem:1137)
Try to load vsd file levels\garden\main_garden.vsd(Time:2983.14, free sysmem:1147)
LevelStuff freed(Time:2983.18, free sysmem:1169)
LoadFile() done(Time:2983.26, free sysmem:1166)
Vsd textures loaded(Time:2983.29, free sysmem:1165)
Floor init(Time:2983.29, free sysmem:1165)
Warning:WorldCtrl: Not all objects found in cfg(Time:2983.29, free sysmem:1165)
texture TexList created(Time:2983.30, free sysmem:1165)
AllocLevelStuff() done(Time:2983.85, free sysmem:1163)
Walls calculated(Time:2983.86, free sysmem:1163)
Walls created(Time:2984.50, free sysmem:1162)
VSD file 'levels\garden\main_garden.vsd' loaded(Time:2984.50, free sysmem:1162)
VSD objects loaded (937)(Time:2986.74, free sysmem:1124)
Wall object added loaded(Time:2986.74, free sysmem:1124)
Vsd objects added(Time:2986.74, free sysmem:1124)
Light map calculated(Time:2986.79, free sysmem:1124)
Level levels\garden\main_garden.vsd loaded with hero at pos (272,4720)(Time:2986.79, free sysmem:1124)
Anicycle set 'Killerbranch' loaded (0.02 sec)(Time:2986.96, free sysmem:1121)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:2987.06, free sysmem:1119)
Visibility map calculated(Time:2987.06, free sysmem:1119)
Save game(Time:3265.05, free sysmem:1062)
save\Saturatus\save99\player.pd saved(Time:3265.06, free sysmem:1062)
Save level(Time:3265.06, free sysmem:1062)
levels\garden\garden.cfg saved(Time:3265.18, free sysmem:1061)
Save game(Time:3398.91, free sysmem:1036)
save\Saturatus\current\player.pd saved(Time:3398.92, free sysmem:1036)
Save level(Time:3398.92, free sysmem:1036)
levels\garden\garden.cfg saved(Time:3399.04, free sysmem:1036)
Try to load vsd file levels\seminarrooms\main_seminarrooms.vsd(Time:3399.44, free sysmem:1033)
LevelStuff freed(Time:3399.45, free sysmem:1040)
LoadFile() done(Time:3399.49, free sysmem:1034)
Vsd textures loaded(Time:3399.50, free sysmem:1034)
Floor init(Time:3399.50, free sysmem:1034)
texture TexList created(Time:3399.50, free sysmem:1034)
AllocLevelStuff() done(Time:3399.51, free sysmem:1029)
VSD file 'levels\seminarrooms\main_seminarrooms.vsd' loaded(Time:3399.52, free sysmem:1029)
VSD objects synchronized (148)(Time:3399.57, free sysmem:1029)
LoadLevel: save\Saturatus\current\seminarrooms.cfg.ld(Time:3399.57, free sysmem:1029)
Walls calculated(Time:3400.63, free sysmem:1016)
Walls created(Time:3400.81, free sysmem:1015)
Light map calculated(Time:3400.83, free sysmem:1017)
Level levels\seminarrooms\main_seminarrooms.vsd loaded with hero at pos (3328,4192)(Time:3400.83, free sysmem:1017)
Visibility map calculated(Time:3401.22, free sysmem:1014)
Save game(Time:3401.35, free sysmem:1014)
save\Saturatus\save99\player.pd saved(Time:3401.36, free sysmem:1014)
Save level(Time:3401.36, free sysmem:1014)
levels\seminarrooms\seminarrooms.cfg saved(Time:3401.67, free sysmem:1014)
Save game(Time:3692.12, free sysmem:1003)
save\Saturatus\save 1\player.pd saved(Time:3692.12, free sysmem:1003)
Save level(Time:3692.12, free sysmem:1003)
levels\seminarrooms\seminarrooms.cfg saved(Time:3692.46, free sysmem:1003)
Save game(Time:3717.26, free sysmem:1003)
save\Saturatus\save 1\player.pd saved(Time:3717.26, free sysmem:1002)
Save level(Time:3717.26, free sysmem:1002)
levels\seminarrooms\seminarrooms.cfg saved(Time:3717.59, free sysmem:1002)
Display mode changed to 1024x768(Time:3774.05, free sysmem:1039)
Display mode changed to 1280x1024(Time:3790.53, free sysmem:1038)
------------------------------------
Player Stats: Saturatus
------------------------------------
Total played : 60min 0sec
Time Active: 14min 34sec
Action Ratio: 25%
Movement Ratio: 54%
Gui Ratio: 19%
Dodge count: 0
Roll count: 109
Damage received: 195
Damage dealt: 1089
Mana used: 672
Enemies killed: 34
Game Time: 3600
Control type: Follow mode
F_S_Point_00: 224
HRight_1: 32
HLeft_1: 25
Punchleft: 4
Punch: 2
VDiagTop: 29
VBottom4: 22
VDiagTop_1: 20
------------------------------------
Save game(Time:4127.63, free sysmem:1007)
save\Saturatus\save99\player.pd saved(Time:4127.63, free sysmem:1007)
Save level(Time:4127.63, free sysmem:1007)
levels\seminarrooms\seminarrooms.cfg saved(Time:4127.94, free sysmem:1007)
Save game(Time:4240.98, free sysmem:1012)
save\Saturatus\save 1\player.pd saved(Time:4240.99, free sysmem:1012)
Save level(Time:4240.99, free sysmem:1012)
levels\seminarrooms\seminarrooms.cfg saved(Time:4241.31, free sysmem:1012)
------------------------------------
Player Stats: Saturatus
------------------------------------
Total played : 65min 3sec
Time Active: 15min 17sec
Action Ratio: 26%
Movement Ratio: 54%
Gui Ratio: 18%
Dodge count: 6
Roll count: 138
Damage received: 195
Damage dealt: 1089
Mana used: 705
Enemies killed: 34
Game Time: 3903
Control type: Follow mode
F_S_Point_00: 235
HRight_1: 32
HLeft_1: 25
Punchleft: 4
Punch: 2
VDiagTop: 36
VBottom4: 22
VDiagTop_1: 20
------------------------------------
GameDeinit(Time:4251.32, free sysmem:1012)
WorldCtrl freed(Time:4251.35, free sysmem:1056)
WorldCtrl freed(Time:4251.76, free sysmem:1374)
Game freed(Time:4251.91, free sysmem:1543)
SoundManager deinit(Time:4251.92, free sysmem:1560)
DXC_Mouse deinit(Time:4251.92, free sysmem:1560)
DXC_Keyboard(Time:4251.92, free sysmem:1560)
Fonts deinit(Time:4251.92, free sysmem:1562)
DXC_Input deinit(Time:4251.92, free sysmem:1562)
DXC_VideoPlayer deinit(Time:4251.92, free sysmem:1562)
DXC_Gfx deinit(Time:4251.93, free sysmem:1564)
Warning Repeat: 1(Time:4252.88, free sysmem:1575)
Program finish(Time:4252.88, free sysmem:1575)

_________________
Mir gehts prächtig Kate, die Sonne scheint mir aus dem Arsch!


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 Post subject:
PostPosted: Tue Dec 11, 2007 9:39 pm 
Offline

Joined: Sat Dec 08, 2007 4:18 pm
Posts: 3
Hat sich erledigt, habe des Rätsels Lösung gefunden. Der Fehler "kommt" nur, wenn man ein komplett neues Spiel startet. (also neuer Char, neues Glück)

Wenn man ein neues Spiel startet und dann gleich abspeichert, aus dem Spiel rausgeht und diesen Spielstand wieder lädt, ist wieder alles in deutscher Markenbutter :)

Übrigens... Tolles Spiel. Perfekt dazu geeignet die Nacht zum Tage zu machen... :) Und das sag ich aus Überzeugung und nicht weil ich schleimen will ... Krieg ich ja auch nix für ;)

_________________
Mir gehts prächtig Kate, die Sonne scheint mir aus dem Arsch!


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 Post subject:
PostPosted: Tue Dec 11, 2007 10:25 pm 
Offline
Kyranian Master

Joined: Sat Oct 27, 2007 12:21 pm
Posts: 353
Danke für das Lob! :D


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