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 Post subject: Ladebildschrim verschwindet nicht!
PostPosted: Mon Dec 31, 2007 2:58 pm 
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Adept
User avatar

Joined: Mon Dec 31, 2007 2:31 pm
Posts: 17
Location: GE-NRW-BRD
Hallo Leute,
ich habe imo ein riesiges Problem!

Ich habe Avencast schon 1x durch und wollte es nun zwecks Schreiben eines Walkthroughs erneut durchspielen.

Nun bin ich aber im "Geheimen Trakt der Erzmagier" auf ein Problem techn. Art gestoßen, das vorher nicht auftrat!

Folgendes ist passiert:

Wenn ich das Bilderrätsel in dem zuvor verschlossenem Raum gelöst habe und auf das 5te Bild klicke erscheint der Ladebildschirm, um mich in die Vergangenheit zu teleportieren.

Aber der Bildschrim verschwindet nach dem Ladevorgang nicht mehr!
Sound funktioniert weiterhin und es öfnet sich auch das Fenster mit dem Gespräch zw. dem Protagonisten und dem eingekerkerten Magier.
Sogar die Minimap ist erkennbar!
Doch der gesamte mittlere Bildabschnitt mit der Spielgrafik wird vom Ladebildschirm eingenommen, so dass man einfach nicht sehen kann wo man hinläuft und was man tut...

Beim ersten spielen habe ich das Problem nicht gehabt und das Laden eines älteren Savegames hat leider auch nichts bewirkt.

Weiss jm. Rat?

Gruß
Khunaq


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 Post subject:
PostPosted: Fri Jan 04, 2008 11:16 pm 
Offline
Adept
User avatar

Joined: Mon Dec 31, 2007 2:31 pm
Posts: 17
Location: GE-NRW-BRD
Hallo!
Irgendwie scheint im deutschen Teil des Avencastforums z.Z. tote Hose zu herrschen - ganz im Gegensatz zur englishsprachigen Abteilung... -.-

Da ich leider immer noch auf ne Antwort, oder wenigstens ne zur Kenntnisnahme, bzgl. meines Problems warte, stelle ich mal den Inhalt meiner logfile.txt. hier rein, in der Hoffnung, dass sich vll. jm. des Problems annehmen könnte...

Program entrance(Time:0.05, free sysmem:217)
=== SystemInfo ===
Local Time: 19:31 Date: 03.01.2008
CPU: Intel(R) Pentium(R) 4 CPU 2.80GHz (2.81 GHz)
RAM: 217/511 MB
OS: Windows XP Service Pack 2
Current directory: 'F:\Avencast'
==================
DXC_Gfx initialised(Time:0.22, free sysmem:217)
game.cfg loaded(Time:0.30, free sysmem:217)
Window init(Time:0.31, free sysmem:217)
DXC Objects created(Time:5.93, free sysmem:230)
=== D3D Info ===
DX version: at least 9.0 (with d3dx9_30.dll)
Driver: nv4_disp.dll
Description: NVIDIA GeForce4 Ti 4400
Driver version: 393230.664731
Driver ID's: 4318 593 -2144399293 0
PS: 1.3
VS: 1.1
================
DXC_Gfx init(Time:6.72, free sysmem:224)
Free video mem: 170 MB(Time:6.78, free sysmem:224)
DXC_Input init(Time:7.16, free sysmem:225)
DXC_Keybord init(Time:7.20, free sysmem:225)
DXC_Mouse init(Time:7.20, free sysmem:225)
Fonts init(Time:7.39, free sysmem:223)
OpenAL sound device with 32 resources created(Time:8.02, free sysmem:220)
VMR9 VideoPlayer initilised(Time:8.02, free sysmem:220)
Program init(Time:8.02, free sysmem:220)
Pixel shader 2.0 not supported by the video hardware(Time:8.02, free sysmem:220)
Start WorldView(Time:8.12, free sysmem:220)
GameCtrl created(Time:8.40, free sysmem:209)
Effect details set to 'low'(Time:8.40, free sysmem:209)
Shadow details set to 'low'(Time:8.40, free sysmem:209)
Warning:GameCtrl: Fixed function shader requires vertex shader 2.0, ffshader disabled(Time:8.40, free sysmem:209)
Combos loaded(Time:24.45, free sysmem:197)
Inputs created(Time:24.45, free sysmem:197)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\ffpipeline.fxo'(Time:24.58, free sysmem:195)
Warning:GameCtrl: Validation of shader 'FFPipeline' failed(Time:24.58, free sysmem:195)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\FallOff.fxo'(Time:24.64, free sysmem:193)
Warning:GameCtrl: Validation of shader 'FallOff' failed(Time:24.65, free sysmem:193)
Warning:GameCtrl: Can not validate technique in shader 'Crystal'(Time:24.68, free sysmem:193)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\KyrianCrystal.fxo'(Time:24.72, free sysmem:192)
Warning:GameCtrl: Validation of shader 'KyrianCrystal' failed(Time:24.72, free sysmem:192)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\Ghost.fxo'(Time:24.73, free sysmem:192)
Warning:GameCtrl: Validation of shader 'Ghost' failed(Time:24.73, free sysmem:192)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\Hologram.fxo'(Time:24.73, free sysmem:191)
Warning:GameCtrl: Validation of shader 'Hologram' failed(Time:24.73, free sysmem:191)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\Schwabl.fxo'(Time:24.75, free sysmem:190)
Warning:GameCtrl: Validation of shader 'Schwabl' failed(Time:24.75, free sysmem:190)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\RadialSchwabl.fxo'(Time:24.78, free sysmem:189)
Warning:GameCtrl: Validation of shader 'RadialSchwabl' failed(Time:24.78, free sysmem:189)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\FalloffSchwabl.fxo'(Time:24.81, free sysmem:188 )
Warning:GameCtrl: Validation of shader 'FalloffSchwabl' failed(Time:24.81, free sysmem:188 )
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\eq_sh_fire_01.fxo'(Time:24.82, free sysmem:187)
Warning:GameCtrl: Validation of shader 'eq_sh_fire_01' failed(Time:24.82, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\eq_sh_magic_01.fxo'(Time:24.82, free sysmem:187)
Warning:GameCtrl: Validation of shader 'eq_sh_magic_01' failed(Time:24.82, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\IT_Enchant1.fxo'(Time:24.83, free sysmem:187)
Warning:GameCtrl: Validation of shader 'IT_Blood' failed(Time:24.83, free sysmem:187)
Warning:GameCtrl: Validation of shader 'IT_Soul' failed(Time:24.83, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\IT_hat_heavy03.fxo'(Time:24.84, free sysmem:187)
Warning:GameCtrl: Validation of shader 'IT_hat_heavy03' failed(Time:24.84, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\IT_hat_heavy06.fxo'(Time:24.85, free sysmem:187)
Warning:GameCtrl: Validation of shader 'IT_hat_heavy06' failed(Time:24.85, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\IT_Boost1.fxo'(Time:24.86, free sysmem:187)
Warning:GameCtrl: Validation of shader 'IT_Boost' failed(Time:24.86, free sysmem:187)
Warning:GameCtrl: Validation of shader 'IT_Enchant' failed(Time:24.86, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\ShadowRun.fxo'(Time:24.86, free sysmem:187)
Warning:GameCtrl: Validation of shader 'ShadowRun' failed(Time:24.86, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\SuperHero.fxo'(Time:24.87, free sysmem:187)
Warning:GameCtrl: Validation of shader 'SuperHero' failed(Time:24.87, free sysmem:187)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\SM_Imp.fxo'(Time:24.88, free sysmem:186)
Warning:GameCtrl: Validation of shader 'SM_Imp' failed(Time:24.88, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\SM_CrystalGolem.fxo'(Time:24.88, free sysmem:186)
Warning:GameCtrl: Validation of shader 'SM_CrystalGolem' failed(Time:24.88, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\SM_CrystalSeahorse.fxo'(Time:24.88, free sysmem:186)
Warning:GameCtrl: Validation of shader 'SM_CrystalSeahorse' failed(Time:24.88, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\SM_Scorpion.fxo'(Time:24.89, free sysmem:186)
Warning:GameCtrl: Validation of shader 'SM_Scorpion' failed(Time:24.89, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\SM_Obelisk.fxo'(Time:24.89, free sysmem:186)
Warning:GameCtrl: Validation of shader 'SM_Obelisk' failed(Time:24.89, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\BorderDetect2.fxo'(Time:24.91, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_BorderDetect' failed(Time:24.91, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Handdraw.fxo'(Time:24.92, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_Handdraw' failed(Time:24.92, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\sepia.fxo'(Time:24.93, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_Sepia' failed(Time:24.93, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Cartoon2.fxo'(Time:24.93, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_Cartoon' failed(Time:24.93, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Relief.fxo'(Time:24.94, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_Relief' failed(Time:24.94, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\ColorShift.fxo'(Time:24.95, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_ColorShift' failed(Time:24.95, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Rastro.fxo'(Time:24.95, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_Rastro' failed(Time:24.95, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\RastroColor.fxo'(Time:24.95, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_RastroColor' failed(Time:24.95, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\MotionBlur.fxo'(Time:24.96, free sysmem:186)
Warning:GameCtrl: Validation of shader 'PR_MotionBlur' failed(Time:24.96, free sysmem:186)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Funky2.fxo'(Time:24.97, free sysmem:185)
Warning:GameCtrl: Validation of shader 'PR_Funky' failed(Time:24.97, free sysmem:185)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\FunkyHighpass.fxo'(Time:24.98, free sysmem:185)
Warning:GameCtrl: Validation of shader 'PR_FunkyHighpass' failed(Time:24.98, free sysmem:185)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\FunkyFalloff.fxo'(Time:24.98, free sysmem:185)
Warning:GameCtrl: Validation of shader 'PR_FunkyFalloff' failed(Time:24.99, free sysmem:185)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\ShadowRun.fxo'(Time:25.00, free sysmem:185)
Warning:GameCtrl: Validation of shader 'PR_ShadowRun' failed(Time:25.00, free sysmem:185)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\FunkyRed.fxo'(Time:25.01, free sysmem:185)
Warning:GameCtrl: Validation of shader 'PR_FunkyRed' failed(Time:25.01, free sysmem:185)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\BWHighpass.fxo'(Time:25.01, free sysmem:185)
Warning:GameCtrl: Validation of shader 'PR_BWHighpass' failed(Time:25.01, free sysmem:185)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\InvBWHighpass.fxo'(Time:25.01, free sysmem:185)
Warning:GameCtrl: Validation of shader 'PR_InvBWHighpass' failed(Time:25.01, free sysmem:185)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Bloom.fxo'(Time:25.02, free sysmem:184)
Warning:GameCtrl: Validation of shader 'PR_Bloom' failed(Time:25.02, free sysmem:184)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Bloom_low.fxo'(Time:25.02, free sysmem:184)
Warning:GameCtrl: Validation of shader 'PR_Bloom_Low' failed(Time:25.02, free sysmem:184)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Bloom_normal.fxo'(Time:25.03, free sysmem:184)
Warning:GameCtrl: Validation of shader 'PR_Bloom_Normal' failed(Time:25.03, free sysmem:184)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\Bloom_high.fxo'(Time:25.03, free sysmem:184)
Warning:GameCtrl: Validation of shader 'PR_Bloom_High' failed(Time:25.04, free sysmem:184)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\PostProcess\HDR.fxo'(Time:25.04, free sysmem:183)
Warning:GameCtrl: Validation of shader 'PR_HDR' failed(Time:25.04, free sysmem:183)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\Hot.fxo'(Time:25.09, free sysmem:183)
Warning:GameCtrl: Validation of shader 'Hot' failed(Time:25.09, free sysmem:183)
Warning:DXC_Gfx: Shader could not be validated for this GPU: 'shader\desaturate.fxo'(Time:25.09, free sysmem:183)
Warning:GameCtrl: Validation of shader 'desaturate' failed(Time:25.09, free sysmem:183)
Shaders loaded(Time:25.09, free sysmem:183)
Actions loaded(Time:25.94, free sysmem:176)
Strategies loaded(Time:26.08, free sysmem:175)
View init(Time:26.24, free sysmem:174)
Sounds loaded(Time:27.21, free sysmem:158 )
Gui field init(Time:30.24, free sysmem:156)
item.cfg files loaded(Time:30.30, free sysmem:155)
General Items loaded(Time:30.56, free sysmem:154)
Treasure list loaded(Time:30.58, free sysmem:154)
Trying to start game menu(Time:30.61, free sysmem:154)
Game menu gui initialised(Time:30.70, free sysmem:154)
Save game list loaded(Time:30.74, free sysmem:154)
Warning:DXC_Gfx: Texture format 28 mode 0 not supported by device(Time:31.94, free sysmem:138 )
Load game(Time:41.11, free sysmem:149)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\F_S_Point_01.fxo'(Time:42.90, free sysmem:146)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\F_I_Point_02.fxo'(Time:43.13, free sysmem:147)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\F_S_Shower.fxo'(Time:43.51, free sysmem:139)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\F_S_Ring_02.fxo'(Time:43.74, free sysmem:134)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\F_S_Ring_03.fxo'(Time:43.78, free sysmem:133)
Try to load vsd file levels\secret_chambers\main_secret_chambers.vsd(Time:45.21, free sysmem:132)
LevelStuff freed(Time:45.23, free sysmem:131)
LoadFile() done(Time:45.81, free sysmem:121)
Vsd textures loaded(Time:45.83, free sysmem:121)
Floor init(Time:45.83, free sysmem:121)
texture TexList created(Time:45.84, free sysmem:121)
Warning:DXC_Gfx: Texture format 28 mode 0 not supported by device(Time:48.24, free sysmem:110)
AllocLevelStuff() done(Time:48.24, free sysmem:109)
VSD file 'levels\secret_chambers\main_secret_chambers.vsd' loaded(Time:48.27, free sysmem:109)
VSD objects synchronized (60)(Time:48.33, free sysmem:109)
LoadLevel: save\Khunaq\save 3\secret_chambers.cfg.ld(Time:48.34, free sysmem:109)
Warning:CharacterObj: Mesh 'Box05' has too many (10) bones (File: 'graphics\npc\demonic\Harassys_Mesh.3sc')(Time:49.98, free sysmem:66)
Warning:CharacterObj: Mesh 'Object06' has too many (16) bones (File: 'graphics\npc\demonic\Harassys_Mesh.3sc')(Time:49.98, free sysmem:66)
Anicycle set 'Harassys' loaded (0.13 sec)(Time:50.11, free sysmem:65)
Warning:CharacterObj: Mesh 'ch01_lowerbody01_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.88, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_belt01' has too many (5) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.88, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_head02_mesh' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.88, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_head03_mesh' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_hand02_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody01_mesh_female' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_hand01_mesh_female' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody03_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody05_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody04_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody02_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_head01_mesh' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_hand01_mesh' has too many (13) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody06_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody07_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_upperbody03_mesh' has too many (14) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_hand03_mesh' has too many (15) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody02_xl_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_upperbody01_xl_mesh' has too many (14) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.89, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_upperbody04_mesh' has too many (17) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_upperbody02_mesh' has too many (16) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_upperbody01_mesh' has too many (14) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody08_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_lowerbody09_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_upperbody01_mesh_female' has too many (15) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_head01_mesh_female' has too many (8 ) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard20' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard09' has too many (5) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard12' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard13' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard14' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard17' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard18' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Warning:CharacterObj: Mesh 'ch01_beard19' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:50.90, free sysmem:58 )
Anicycle set 'Human' loaded (0.53 sec)(Time:51.43, free sysmem:55)
Warning:CharacterObj: Mesh 'Box02' has too many (14) bones (File: 'graphics\npc\Demonic\fraazz_mesh.3sc')(Time:52.10, free sysmem:50)
Warning:CharacterObj: Mesh 'Object01' has too many (10) bones (File: 'graphics\npc\Demonic\fraazz_mesh.3sc')(Time:52.10, free sysmem:50)
Anicycle set 'Fraazz' loaded (0.08 sec)(Time:52.17, free sysmem:48 )
Warning:CharacterObj: Mesh 'Tube02' has too many (8 ) bones (File: 'graphics\npc\Raga\Raga_mesh.3sc')(Time:52.37, free sysmem:43)
Warning:CharacterObj: Mesh 'Dots' has too many (4) bones (File: 'graphics\npc\Raga\Raga_mesh.3sc')(Time:52.37, free sysmem:43)
Anicycle set 'Raga' loaded (0.06 sec)(Time:52.43, free sysmem:42)
Warning:CharacterObj: Mesh 'Box01' has too many (25) bones (File: 'graphics\npc\summon\imp\imp_fly.3sc')(Time:53.83, free sysmem:7)
Warning:CharacterObj: Mesh 'wings' has too many (10) bones (File: 'graphics\npc\summon\imp\imp_fly.3sc')(Time:53.83, free sysmem:7)
Anicycle set 'Imp' loaded (0.11 sec)(Time:53.94, free sysmem:7)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\magic_shield.fxo'(Time:55.33, free sysmem:4)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\E_Portal_01.fxo'(Time:55.34, free sysmem:3)
Walls calculated(Time:63.56, free sysmem:5)
Walls created(Time:64.95, free sysmem:4)
Light map calculated(Time:65.22, free sysmem:6)
Savegame of level levels\secret_chambers\main_secret_chambers.vsd loaded with hero at pos (3873,5210)(Time:65.48, free sysmem:5)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:69.11, free sysmem:5)
Visibility map calculated(Time:69.16, free sysmem:5)
Save game(Time:94.86, free sysmem:21)
save\Khunaq\current\player.pd saved(Time:95.01, free sysmem:21)
Save level(Time:95.01, free sysmem:21)
levels\secret_chambers\secret_chambers.cfg saved(Time:95.62, free sysmem:21)
Try to load vsd file levels\secret_chambers\main_past_secret_chambers.vsd(Time:96.07, free sysmem:25)
LevelStuff freed(Time:96.16, free sysmem:65)
LoadFile() done(Time:96.90, free sysmem:58 )
Vsd textures loaded(Time:96.92, free sysmem:58 )
Floor init(Time:97.02, free sysmem:58 )
Warning:WorldCtrl: Not all objects found in cfg(Time:97.03, free sysmem:58 )
texture TexList created(Time:97.03, free sysmem:58 )
Warning:DXC_Gfx: Texture format 28 mode 0 not supported by device(Time:97.09, free sysmem:52)
AllocLevelStuff() done(Time:97.09, free sysmem:52)
Walls calculated(Time:97.12, free sysmem:52)
Walls created(Time:97.60, free sysmem:50)
VSD file 'levels\secret_chambers\main_past_secret_chambers.vsd' loaded(Time:97.62, free sysmem:50)
Anicycle set 'Lasa' loaded (0.13 sec)(Time:99.25, free sysmem:42)
Warning:CharacterObj: Mesh 'tertius_lowerbody' has too many (11) bones (File: 'graphics\npc\undead\tertius\tertius_mesh.3sc')(Time:100.19, free sysmem:37)
Warning:CharacterObj: Mesh 'Cylinder01' has too many (5) bones (File: 'graphics\npc\undead\tertius\tertius_mesh.3sc')(Time:100.19, free sysmem:37)
Warning:CharacterObj: Mesh 'tertius_upperbodyandhead' has too many (24) bones (File: 'graphics\npc\undead\tertius\tertius_mesh.3sc')(Time:100.19, free sysmem:37)
Anicycle set 'Tertius' loaded (0.15 sec)(Time:100.34, free sysmem:36)
Warning:CharacterObj: Mesh 'ch01_lowerbody01_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.38, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_belt01' has too many (5) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.38, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_head02_mesh' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.38, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_head03_mesh' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_hand02_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody01_mesh_female' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_hand01_mesh_female' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody03_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody05_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody04_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody02_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_head01_mesh' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_hand01_mesh' has too many (13) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody06_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody07_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_upperbody03_mesh' has too many (14) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_hand03_mesh' has too many (15) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.39, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody02_xl_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_upperbody01_xl_mesh' has too many (14) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_upperbody04_mesh' has too many (17) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_upperbody02_mesh' has too many (16) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_upperbody01_mesh' has too many (14) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody08_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_lowerbody09_mesh' has too many (11) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_upperbody01_mesh_female' has too many (15) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_head01_mesh_female' has too many (8 ) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard20' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard09' has too many (5) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard12' has too many (3) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard13' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard14' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard17' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard18' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Warning:CharacterObj: Mesh 'ch01_beard19' has too many (4) bones (File: 'graphics\npc\char01\ch01_mesh.3sc')(Time:101.40, free sysmem:30)
Anicycle set 'Guard' loaded (0.27 sec)(Time:101.69, free sysmem:29)
VSD objects loaded (891)(Time:102.42, free sysmem:23)
Wall object added loaded(Time:102.42, free sysmem:23)
Vsd objects added(Time:102.42, free sysmem:23)
Light map calculated(Time:102.46, free sysmem:22)
Level levels\secret_chambers\main_past_secret_chambers.vsd loaded with hero at pos (11878,572)(Time:102.46, free sysmem:22)
Warning:DXC_Gfx: Shader could not be validated for this GPU: '.\shader\C_D_Point_03.fxo'(Time:103.15, free sysmem:27)
Warning:WorldCtrl: Areas covered by more than 3 visibility objects(Time:104.38, free sysmem:26)
Visibility map calculated(Time:104.39, free sysmem:26)
Save game(Time:122.86, free sysmem:28 )
save\Khunaq\save99\player.pd saved(Time:122.91, free sysmem:28 )
Save level(Time:122.91, free sysmem:28 )
levels\secret_chambers\past_secret_chambers.cfg saved(Time:123.26, free sysmem:28 )
Warning:CharacterObj: Object without owner!(Time:163.29, free sysmem:48 )


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 Post subject:
PostPosted: Sat Jan 05, 2008 1:42 pm 
Offline
Kyranian Master

Joined: Sat Oct 27, 2007 12:21 pm
Posts: 353
Hi!
Das liegt daran, dass du eine Grafikkarte hast, die die Mindestanforderungen nicht erfüllt (nur PS1.x statt 2.0). Der Patch v1.02 löst das Problem jedoch. Du kannst auch händisch in den Options.exe die "post render shader" abschalten.
Michael


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 Post subject:
PostPosted: Sat Jan 05, 2008 4:01 pm 
Offline
Adept
User avatar

Joined: Mon Dec 31, 2007 2:31 pm
Posts: 17
Location: GE-NRW-BRD
Also ich soll, wenn ich dich jetzt richtig verstanden habe, den Haken bei "*Multisample Post-Render-Effekte" entfernen!?


Warum ging denn das dann beim ersten Durchspielen problemlos??
Das ist aber merkwürdig!

Wie dem auch sei - ich werd das gleich mal ausprobieren!

Danke für den Tip!

Gruß
Khunaq


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 Post subject:
PostPosted: Sat Jan 05, 2008 6:23 pm 
Offline
Kyranian Master

Joined: Sat Oct 27, 2007 12:21 pm
Posts: 353
Nein - "Keine Post-Redner-Effekte" anhaken ;-)


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 Post subject:
PostPosted: Sat Jan 05, 2008 9:32 pm 
Offline
Adept
User avatar

Joined: Mon Dec 31, 2007 2:31 pm
Posts: 17
Location: GE-NRW-BRD
Hurra, Hurra!
Es läuft wieder.... :D


Vielen, vielen herzlichen Dank für die schnelle und vor allem kompetente Hilfe.

Jetzt kann ich endlich wieder Monster schnetzeln gehen... 8)


Bis denne
Khunaq


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